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Switch『炸彈超人』提昇禎數的原因是犧牲了解析度!

arstechnica.com

多人模式下
TV模式 1080P → 720P
攜帶模式 720P → 540P

This locked 60-FPS patch (improved from the original 30 FPS refresh) is remarkable for many reasons, most notably because it makes a major sacrifice to pull the performance-boost off: It slashes the game's rendering resolution. Ars doesn't have pixel-counting gear handy, but rough estimates see the multiplayer mode's pixel count dropping from 1080p to 720p in the Switch's docked TV mode and from 720p to 540p in portable mode. That's a severe cut—and one that, in the past, could have been held up by a Nintendo "quality" certification roadblock, considering how much blur it adds to the game's appearance.

 

http://i.imgur.com/KzjLfPY.jpg

relativisticjet.hatenablog.com